![Heyo! Currently developing some large landscapes using UE4's built in LOD generation. works awesome, just wondering if anyone new of any way to fix or improve the gap in the distant landscape Heyo! Currently developing some large landscapes using UE4's built in LOD generation. works awesome, just wondering if anyone new of any way to fix or improve the gap in the distant landscape](https://preview.redd.it/m4bbrywietx31.png?width=1920&format=png&auto=webp&s=a2569431f9ddcad1bec1d512a63b313e69754fa6)
Heyo! Currently developing some large landscapes using UE4's built in LOD generation. works awesome, just wondering if anyone new of any way to fix or improve the gap in the distant landscape
![How to build a real-time dynamic cover system in Unreal Engine 4 | by David Nadaski | freeCodeCamp.org | Medium How to build a real-time dynamic cover system in Unreal Engine 4 | by David Nadaski | freeCodeCamp.org | Medium](https://miro.medium.com/max/2740/1*LPJ8CNMaM5F7sM2F0Az4uQ.png)
How to build a real-time dynamic cover system in Unreal Engine 4 | by David Nadaski | freeCodeCamp.org | Medium
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